Time:
The exercise in this module can be completed in about 25 minutes. In total, allowing for discussion, we recommend allowing about 35 minutes for this module.
Aims:
• To enable participants to consider the value and difficulty caused by organisational politics and political games.
• To create an understanding that managers cannot avoid politics, so need to know the games in which they may – deliberately or inadvertently – be playing.
Group Size:
This module is suitable for use with larger groups of up to almost any size. It tends not to work well with very small groups.
Useful For:
All managers, but particularly those who are new to management and may not understand the political nature of organisations, including their own.
You'll Need:
• Post-it notes, flipchart paper, scribble paper, pens and marker pens for each team.
Notes:
This module works best if you set up the room ‘cabaret style’ – that is with table teams of between 4 and 8 people per table.
This is the first in a series of three modules examining power and politics. It can be used on its own as a short session or with the other two to form a complete half day programme.
Politics is often seen as a ‘dirty word’ by many people, or as one in which they have no interest. The purpose of this module is for the participants to recognise that divorcing themselves from politics is a decision that could affect them adversely – and is, in itself, a political act. To influence the direction an organisation is taking means people taking part in politics.
Remote/Virtual Delivery:
There is a Remote Delivery version of this module available in Trainers’ Library.